


Not only it made some great talents go away that was vital to some builds, but it also introduced a number of useless talents. Even still, I feel like that the reworked talents are a huge misstep.
Vermintide 2 winds of magic maps Patch#
There was a patch yesterday that resulted in the players not required to hit lvl 35 to access the 6th talent.
Vermintide 2 winds of magic maps update#
Nearly 1000 hours does that to a person.ĭespite being advertised to be one of the features of WoM, the raised level cap is available as a free update to everyone. But at the same time, I’m tired of getting the same duplicate red illusions for my weapons over and over again. While one part of me says that it’s the right decision as inexperienced players won’t rush into Cata just for that shiny loot. You still get the same Legend chest for completing Cata and outside of a few frames, there are no unique rewards for it. There’s also the matter of rewards for Cataclysm. However, I feel like it should have been a free update and not locked behind the expansion. You’ll need good teamwork, proper communication, and optimal positioning to score continuous victories in Cataclysm- just the way its meant to be. Players have been asking for a higher difficulty for ages and we finally got what we wanted. The attack range, speed, and hitbox of the Minotaur should be balanced lest it conflicts with the dodge nerf. Despite the excellent build-up using some excellent sound design, the Beastmen horde appears disheveled and underwhelming. The Bestigor is too weak despite his intimidating appearance. The range of the enemy spears are a bit too high and you’ll be bombarded by pokes from deep within a horde. Phantom hits and skating hits are now higher than ever, enemies seem to spawn right in front and worse, behind your back, without any sort of warning, The animations for the grunts feel really unpolished, out of sync and unpredictable, especially their running attack. However, they feel very unpolished and rushed to a degree. The addition of the new enemy faction is greatly appreciated. You have the standard grunts, bow/spear-wielding Ungors, the Standardbearer that can place banners to buff his allies, the armored Bestigor that can charge at you from afar and the Minotaur, the hulking boss monstrosity. Beastmen comprises of five new enemy types including a boss. Now along with Skaven and Chaos, you get to fight Beastmen as well in the new map, weaves, and already existing maps. The true sons of Chaos are here and it’s up to the Ubersreik Five to make a stand. But what matters the most is how well these are implemented. There is a lot of content here, especially the weaves that goes up to level 120. Sounds fair for the asking price, doesn’t it? Well, it sort of is. So, Winds of Magic, what’s changed? The first expansion for Vermintide 2 adds a new enemy faction (Beastmen), new difficulty (Cataclysm), a raised level cap of 35, 5 new weapons (one for each hero), a new map titled Dark Omens, a new endgame mode and the progression that comes with it. With that out of the way, let’s get down to business. That’s a can of worms I’d rather not get into right now. Although some changes like the raised level cap and reworked talents are crucial for this review, I won’t go into detail about the dodge nerf and the stagger changes. This is a review of Winds of Magic expansion alone and will not include the changes to combat brought forth by the 2.0 update that launched last week.

Now only two questions remain- does the expansion live up to the hype and is it worth buying? Let’s find out.īefore we get into the juicy stuff, I’d like to clear some things out. After two private betas and a pre-order beta, Winds of Magic has finally been released. The promise of a new faction, endgame mode, and weapons sounded very exciting indeed, even though the endgame mode would end up dividing the community into two groups. Last February, Fatshark announced Winds of Magic, the first expansion to their multi-million-selling and award-winning title. To say the road so far has been a little rocky would be an understatement. It’s been a wild ride for Fatshark and Vermintide 2 ever since its release last March, one which we took with them with our reviews of Vermintide 2, followed by its first and second DLC. Note: The rating for category ‘Story’ has not been taken into account for the aggregate score
